It's a simple game for me to explore on Godot, I hope there aren't too many bugs. The game is rather difficult, I won't blame you if you don't finish it.

Edit : This is V2 of the project.

Edit 2: I finished my game in 2 hours and 20 minutes. I know it can be a bit of a pain, so I apologize for any suffering you may have experienced.

Comments

Log in with itch.io to leave a comment.

Since you did not set triggers to destroy watermelons when they are out of screen and that the respawn is not a total reset of the room, the game starts to be unplayable after a couple minutes at the second save. Also hitboxes are something 

I will try to patch this abomination.

(2 edits)

It's better, it does not lag anymore. I'd suggest to reduce the horizontal and vertical hitbox of the dog (especially the vertical one) because that makes save 2 absolutly horrible to play (the 3 spikes has a 2 frames window and the drop has 1 to 2 frames windows depending on the align you take, also the hitbox shifting makes it like you seemignly die at random). Had fun overall, not bad for a 2 hours project honestly. Probably will test your next projects !

Thanks for your feedback, it took me two days to complete the game, and "2h20" was the duration of my speed run.